Game designers have it rough these days as producers are looking for the next Call of Duty franchise, Angry Birds, or Halo. So, most developers that are pitching a new/quirky title are denied funding. At least that was the case until Kickstarter began successfully funding crowd-sourced projects — projects that appeal to gamers, funded by gamers.Tim Schafer’s Double Fine Adventure Kickstarter (recently revealed as “The Cave“) was the first to receive an unprecedented amount of support: $3,336,371 of funding from a total of 87,142 backers. Wasteland 2 was the next big project that came to Kickstarter, which also received a huge backing from 61,290 people and $2,933,252 to support it. And while these funding projects are already pioneers for the Kickstarter cause, I hate to think what would happen if one of these projects (or both) was an utter failure.Put aside your optimistic outlook for a moment, and imagine that you invested your hard-earned money into one of these games (or maybe you actually did). Next, imagine receiving this game after waiting months and it stinks; on Metacritic’s scale it’s a 50 or less. What happens?Breaking down the pitchesThe one thing about Kickstarter is also a weakness: it puts the power of investing in the hands of the people. It’s not that people don’t know what they want, it’s recognizing the difference between a project that has a higher chance of delivering what they want versus one that might not.When I first saw Double Fine’s Kickstarter project I was amused and drawn in by Schafer’s quirky video. But that’s all it was: a quirky video asking for money from fans to build an adventure game because he’s Tim Schafer. To his credit, he has a reputation for consistently making great games. But if this were the television show Shark Tank the investors would have looked at him with a sideways stare and denied him funding because all he has to recommend him is his reputation.Brian Fargo of the Wasteland 2 Kickstarter at least told potential investors what his game was all about, as well as backing his promises up with a resume that shows experience. He clearly has a vision for this game and has worked in directing, programming, and producing roles. But when you take a peak at the recent work his studio InXile Entertainment has done, you begin to see a list of games that did not perform very well.Know what you are getting intoPutting down the minimum $15 for Wasteland 2 gave investors the chance to 1) be a part of something new and revolutionary and 2) pre-order the game. But in doing so, there’s a risk of your investment not being returned. Kickstarter isn’t held liable to return your money on a project that hasn’t delivered your reward, and neither is the developer beyond being expected to offer a refund if a project won’t be completed.To some extent investors could be compared to gamblers: it’s understood that once they lay down that money there’s a good chance it won’t be returned. Everyone who invests in a Kickstarter should consider his or her money gone the minute the project is successfully funded, because it is. That might seem logical, but it’s not the mindset of most investors.Most, if not every person, who invested in Tim Schafer’s adventure game and Wasteland 2 are still in the honeymoon phase — waiting for the day when the game is finished and a copy arrives in the mail. But regardless of which game it is, or some other high-profile Kickstarter project that drops the ball, it’s bound to happen eventually. And when it does happen, the Internet will come down on Kickstarter and developers with a fiery wrath usually reserved for the Mass Effect 3 and Star Wars forums.A high-profile failure might be what the community needs to adjust to this new funding model so members (and gamers) understand that Kickstarter isn’t responsible for your money or investments, you are.