IGT pens extension with Kansas Lottery

first_imgLottery Email Address IGT pens extension with Kansas Lottery AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 22nd March 2019 | By contenteditor Topics: Lottery Tech & innovationcenter_img Subscribe to the iGaming newsletter International Game Technology (IGT) has signed a three-year extension to its deal with the Kansas Lottery, continuing the partnership until at least 2022.Under the renewed agreement, IGT will continue to provide the Lottery with its INTELLIGEN central computer system and services to monitor electronic gaming machines throughout the state.IGT, which brokered the deal via its IGT Global Solutions Corporation subsidiary, has said the extended agreement will come into effect from December 15, 2019.“IGT’s INTELLIGEN system has helped the Kansas Lottery meet the objectives of operating our electronic gaming machines with the highest standards of integrity and security to benefit the state for the last 10 years,” Kansas Lottery acting executive director Stephen Durrell said.“We look forward to continuing our relationship over the next few years.”Jay Gendron, chief operating officer for North American lottery at IGT, added: “IGT and the Kansas Lottery have built a strong partnership since this contract began more than 10 years ago, and we’re pleased to be furthering this relationship by continuing to provide our advanced system to the nearly 5,000 electronic gaming machines in the state.”IGT also recently extended its deal with the DC Lottery in Washington DC. Also in North America, IGT earlier this month signed an extension to its partnership with Canadian provincial lottery organisation Loto-Québec. Regions: US Kansas International Game Technology (IGT) has signed a three-year extension to its deal with the Kansas Lottery, continuing the partnership until at least 2022.last_img read more

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Young adults dominate Spelpaus sign-ups

first_img Nearly half of those who have signed up to the Spelpaus.se Swedish gambling self-exclusion register are between the ages of 25 and 34 years old, national gambling regulator Spelinspektionen said today (May 31).In revealing that the number of individuals who have been added to the register has surpassed 35,000, the watchdog said that 40% of those who had self-excluded fitted into the age category.In May alone, more than 2,800 people signed up to the scheme, which was launched on January 1 to coincide with the launch of the country’s regulated online gambling market.The scheme enables Swedish consumers to block themselves from accessing licensed gambling services in the country and opt out of related marketing campaigns.Players are required to register with their BankID number, and are then blocked from accessing igaming sites, while operators are required to remove their details from all marketing databases.Spelpaus.se is effective across licensed online casinos, slot games and lotteries, as well as land-based services including retail stores and bingo halls, with Individuals able to self-exclude for one, three or six months, or until further notice. Spelinspektionen has previously said that most of those on the register have self-excluded for an indefinite period of time – which runs for at least one year.Gambling operators are obliged to integrate with Spelpaus.se part of their licence requirements, with the regulator warning that those who fail to do so face hefty fines and potentially having their licences revoked.A number of licensees have already been sanctioned by Spelinspektionen for failing to comply with this licence condition. Genesis Gaming and Paf Consulting were issued with fines in March after a number of consumers who had self-excluded informed the regulator they were still able to gamble on sites operated by the pair.Genesis was fined SEK4m (£329,000/€383,000/$429,000) for breaching the licence condition, despite having already been warned about its activities by the regulator. Genesis had previously said that it had integrated with the register, putting the initial issue down to a third party’s system failing to integrate with Spelpaus.se.Paf Consulting, a subsidiary of the Åland Islands-based operator, was also fined SEK100,000 for self-exclusion failures.In April, Spelinspektionen fined Aspire Global SEK3m for failing to adhere to the self-exclusion regulations.In March, the Administrative Court of Linköping ruled that Swedish gamblers cannot end self-exclusion periods early, upholding the authority of the scheme.Image: Max Pixel Topics: Legal & compliance Subscribe to the iGaming newsletter Legal & compliance Four in 10 individuals who have signed up to the Spelpaus.se gambling self-exclusion scheme in Sweden are between the ages of 25 and 34 years old, according to national gambling regulator Spelinspektionen. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Young adults dominate Spelpaus sign-ups Regions: Europe Nordics Sweden Tags: Online Gambling 31st May 2019 | By contenteditor Email Addresslast_img read more

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Camelot launches phase two of retail RG training drive

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Lottery UK National Lottery operator Camelot has launched the latest phase of its retailer training programme designed to encourage responsible gambling across its customer base.As part of the training scheme, retailers selling Camelot products will receive face-to-face training and a new leaflet, titled Supporting Healthy Play,’ which outlines some key points of the training.In addition, retailers will be trained on how to use a new Responsible Play terminal button in dealing with customers. This was first rolled out in late 2019. Retailers can press this button to print a ticket which includes details about problem gambling hotline GamCare and The National Lottery’s healthy play webpage.Camelot’s head of corporate responsibility Alison Gardner said the training programme was built around evidence-based policies and allows retailers to discreetly provide support to players.Camelot will also introduce a new sticker to be displayed on retail terminals, which will remind employees to use the “Responsible Play” button if a player asks for support.“The ‘Supporting Healthy Play’ training is based on academic research, player and retailer feedback, and in-store studies,” Gardner explained. “As part of this, retailers are trained directly by Camelot to look out for signs of problem play and understand what unhealthy play is.“Crucially, the initiative enables them to take action by discreetly providing details of where players can find support, should they need it.”Camelot has experienced a something of a turnaround in fortunes since implementing its strategic review in 2017, which has led to an uptick in sales in recent years.It has also recently rolled out a number of social responsiblity measures, including the withdrawal of £10 scratchcards as part of an effort to tackle problem gambling, from October last year.However 2020 will see Camelot face a fight to continue managing the UK National Lottery, which it has operated since its launch in 1994. The tender for the next licence looks set to be contested by a number of bidders, including Health Lottery operator Northern & Shell, Richard Branson’s Virgin Group, La Française des Jeux and Czech giant Sazka Group. UK National Lottery operator Camelot has launched the latest phase of its retailer training programme designed to encourage responsible gambling across its customer base. Topics: Lottery Strategy Regions: UK & Irelandcenter_img Email Address Camelot launches phase two of retail RG training drive 23rd January 2020 | By Daniel O’Boyle Subscribe to the iGaming newsletterlast_img read more

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Golden Ent exceeds expectations despite 69.4% Q2 revenue drop

first_img Golden Entertainment said results since reopening “have exceeded expectations”, despite a 69.4% drop in revenue to $76.0m in the three months to 30 June and losses increasing to $78.6m. Subscribe to the iGaming newsletter Tags: Slot Machines Casino & games AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 7th August 2020 | By Daniel O’Boyle Email Address Golden Entertainment said results since reopening “have exceeded expectations”, despite a 69.4% drop in revenue to $76.0m in the three months to 30 June and losses increasing to $78.6m.Casinos made up $39.4m of Golden Entertainment’s revenue, down 75.2%, while distributed gaming venues, mostly consisting of other locations with slot machines, brought in $36.3m, down 59.3%Gaming was the largest source of revenue, bringing in $56.7m, but this was down 61.4%.Food and beverage revenue fell 80.9% to $10.2m while room revenue fell 83.1% to $6.0m while other revenue dropped 77.9% to $3.1m.Read more on iGB North America Golden Ent exceeds expectations despite 69.4% Q2 revenue drop Topics: Casino & games Finance Slots Regions: USlast_img read more

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FDJ to sponsor 100 amateur clubs across France

first_img Regions: Europe Western Europe France Marketing & affiliates FDJ to sponsor 100 amateur clubs across France Email Address Topics: Marketing & affiliates Sports betting ParionsSport, Française des Jeux’s (FDJ) sports betting brand, has announced 100 amateur football clubs from throughout France that it will sponsor during the coming year.The 100 clubs will receive a complete equipment supply set including around 30 kits that can be personalised with team colours and logos. The clubs will also be supported throughout the season, in particular by various dedicated activities and their information will be relayed on the ParionsSport channels.The clubs, which include men’s and women’s teams, were selected from more than 3,700 applications, with a minimum of five chosen from each region of France.The selection committee comprised Smaïl Bouabdellah, a commentator for Qatari broadcaster BeIn Sports and ParionsSport ambassador, as well as professional football players, social development body Fondaction du Football and FDJ.“Beyond FDJ’s commitments in professional sport, the group is continuing its roots in amateur football,” FDJ said. “With more than 28,000 points of sale throughout France, it is natural for ParionsSport to become a sponsor of amateur football clubs throughout France.”FDJ has supported French sport for more than 40 years and is an official partner of the Paris 2024 Olympic and Paralympic Games. It recently extended partnerships with two of France’s biggest football clubs, Olympique Lyonnais and Olympique de Marseille, and is an exclusive sports betting partner of the NBA in France in the sports betting sector, through the ParionsSport brand.FDJ last month announced a decline in wagers of 18.4% year-on-year to €6.90bn (£6.25bn/$8.11bn) during H1 due to the impact of novel coronavirus (Covid-19) lockdown. Revenue for the period was down 10.1% at €849m.It noted that until France went into lockdown on 16 March, stakes had been up 5% year-on-year, before dropping 60% over the next two months.For sports betting – for which figures were adjusted to reflect the contribution from Sporting Group, acquired in June 2019 – stakes were down 38.8% at €1.11bn, in a period where the sporting calendar was almost wiped out by Covid-19. France’s 2019-20 football season was also ended prematurely in April, with no league action to take place until September.center_img ParionsSport, Française des Jeux’s (FDJ) sports betting brand, has announced 100 amateur football clubs from throughout France that it will sponsor during the coming year. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 24th August 2020 | By contenteditor Subscribe to the iGaming newsletterlast_img read more

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Otaku and the elusive business of esports

first_img Hai Ng ruminates on the the elusive formula for success at the intersection of gaming with gambling and finds one Japanese term particularly useful in helping make sense of this challenge Otaku and the elusive business of esports Esports AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Topics: Esports Hai Ng ruminates on the the elusive formula for success at the intersection of gaming with gambling and finds one Japanese term particularly useful in helping make sense of this challengeI have been speaking and writing about esports to the gaming (gambling) industry for more than four years now. As the industry evolved from e-sports to eSports to esports, the relationship between the gaming industry and that gaming industry continues to be an interesting one.The fascinating thing about the intersection of the two gaming industries is that some see it as a natural fit while some would prefer it to be like oil and water. But, like oil and water, the real magic happens when they mix, and some have found the secret of emulsification to reap the benefits of the combination, while others are left just shaking the bottle and wondering what went wrong.While it may come as no consolation, troublesome intersections with esports aren’t unique to our gaming industry. It is one that challenges many other industries, and even those within the esports industry itself, like game developers and publishers — the same people that provide one of the ingredients that make esports possible in the first place!In the absence of great success, we could simply say that the business of esports isn’t ready to work within the boundaries of other mainstream businesses, but great successes exist.Fluke? The repeatability of successful endeavours would shoot that one down and those are starting to rise in numbers.So why is the business of esports so elusive? Perhaps the mythology of Worcestershire sauce can help to shed some light to this conundrum. As the story is told, Lord Marcus Sandys encountered a sauce in India while with the East India Company and hired the partnership of John Wheely Lea and William Perrins of Worcester to replicate it. Analysing the sauce in question, Lea andPerrins recombined the discovered ingredients only to produce a result that was too strong and horrible tasting, resulting in the failure of the endeavor. It was not till several years later, in a repeated attempt, that Lea and Perrins discovered that their old stock, which was stored and left to ferment, had mellowed and now tastes as intended.Now, before anyone jumps to the point that this illustrates esports simply isn’t ready but needs more time to “ferment,” let me toss in one more tale of a now very successful cheesemaking friend’s first failed attempt at making cheese by using pasteurised milk from a carton. We know that cheese comes from milk but that’s not the end of it. The key lies in the bacteria and fat in the milk that can be drastically different if you get your milk from a carton as opposed to a cow.To excerpt a Donald Rumsfeld statement, “the ones we don’t know we don’t know…tend to be the difficult ones.”The unknown ingredients, be they time or bacteria and fat, are the nuances that present barriers to successful execution, and esports is chock-full of nuancesThat brings us to Otaku.Otaku is a Japanese term that is now modernly used to describe fanatics, and while its contemporary use began as one used to label fans of anime and manga, it now extends to encompass many different types of fandom, many relating to technology, like cars, gadgets, and games.But to understand the reason why I see Otaku as perhaps the perfect term for this challenge of esports, we need to reveal the etymology of the word.Today, Otaku when written, is popularly done in hiragana, おたく, which is simply phonetic for “oh ta ku.” Going back to the origin of the term in Kanji, Otaku is お宅, and that comes from the term to describe another person’s home or family, as taku is a noun for house or home. With this understanding, the depth of the term Otaku becomes much deeper in its application, bringing in dimensions of honor, loyalty, value, and opacity — we never truly know what happens in another’s home.To make things even more complicated, esports isn’t just one single Otaku camp, but many different taku“s,” each with its own dimensions of honor, loyalty, value, and opacity. That is one of the reasons why even game developers and publishers don’t always get it right.So where’s the key? To borrow an old Masonic campaign slogan, one approach is simply “know one to be one.” Unfortunately, that isn’t always as simple as it seems. The tricky part is finding out who is really one—there are no membership credentials for an Otaku, and in today’s world of outsourced gaming, even someone with a great score record may be a poser.To make matters worse, like in many technology-related fields, there’s always that guy who knows a guy that’s really good with that thing, but what does that really mean, especially when you’re not good at that thing.For those of you who were around when the Internet became the World Wide Web, you’ve probably heard about that guy you should hire to design your website because he’s great with computers. How did that go?Today, almost everybody plays some game, be it on their phone, on a console, or on a computer, and that makes it that much harder to separate the gamers from the real gamers. Add in the fact that even some real gamers don’t know how or why they’re doing it; basically it takes more than just finding a real gamer to tell you what you need to do.When you do find your perfect esports expert, it is equally important that they have the necessary support, be it managerial or vision — the best car on the track doesn’t automatically place first—to make success happen.Fortunately, this really isn’t new to the world of business. Every product, method, industry, was new at one time or another, and often the one that brings the company or industry to the next level isn’t the inventor or specialist, but the leader that possesses both a vision and an ability to execute, but most of all, know when to stay out of the way.Look at Thomas Edison. While he’s credited with many inventions, he really didn’t invent anything by himself, and to be a harsh critic, he may not have invented anything period. Like Elon Musk today, Thomas Edison made his fortune on the backs of the work of many smart people that were at the top of their fields.What’s more important is that they’ve very wisely invested in those smart people and their culture to their benefit, and the benefit of society through the innovations and products they’ve brought to market, and through that, made them very rich and very famous.Where both have stumbled is when they trip themselves up on those occasions when they get too arrogant for their own good, forgetting that the science and field-knowledge were never their strong suit. Edison had his DC-is-better-than-AC moment, and Musk, well, I’ve lost count with him — vision doesn’t trump knowledge.When Steve Jobs finally figured out how to stay out of his own way, he set Apple on a course to become one of the world’s most valuable companies with an almost $2tn market cap – and to think that when he returned to Apple in the late 1990s, the company was almost at the end of its rope and worthless.In the gaming business, there’s perhaps no better example of successful esports execution in gambling than Pinnacle, but it isn’t just because there are a bunch of gamers there. Don’t be surprised if you find out your organization has some hardcore gamers too — I’m sure a large part of it is having the leadership to steer the team with a balance on when to obstruct and when to stay out of the way.At the end of the day, I often find that the greatest obstacles that companies encounter when they are exploring new territories are themselves — be it dogma or management limitations — the man in the mirror is the hardest enemy to defeat.Another troublesome element are those exercises in hypotheticals. In any hypothetical scenario, the simulation is only as accurate as the assumptions, and technology segments often move so fast and evolve so rapidly that assumptions are often outdated when they’re used.Finally, I’ll toss in dogfooding. If you’re not familiar with the term, dogfooding is the practice of using your own product with the goal being that it helps in perfecting the product in various ways. It’s on this list because it’s one of those things that if not done right, can cause more harm than good.Ultimately, esports, like many technologically fueled industries that came before it, isn’t unique. The people who run it, play in it, watch it, are human, and while being Otaku may place them on the fringes, they’re still human. We just have to not fall into the trap of believing that different rules apply when it comes to the human element; unless it does.To close, I leave you with the entirety of the Rumsfeld statement; it may tie some knots in your head with the way he said it, but there is wisdom hidden within that applies to moving into unknown territories to be a market leader.“Reports that say that something hasn’t happened are always interesting to me, because as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns — the ones we don’t know we don’t know. And if one looks throughout the history of our country and other free countries, it is the latter category that tend to be the difficult ones.”Hai Ng is integrity ambassador for the Esports Integrity Commission (ESIC) He is also co-founder of Neomancer, a unique technology strategy and management firm. Hai has more than three decades of experience in the technology sector, with a decade in igaming. 24th August 2020 | By Stephen Carter Subscribe to the iGaming newsletter Email Addresslast_img read more

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Genting Malaysia posts MYR726.2m loss in Q3 amid Covid-19 disruption

first_img Email Address 27th November 2020 | By Robert Fletcher Property revenue also fell 25.2% year-on-year to MYR17.8m, while investments and other revenue more than halved from MYR37.3m to MYR16.5m. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Regions: Asia LATAM UK & Ireland US North Africa & Middle East Egpyt Malaysia Bahamas Genting Malaysia posts MYR726.2m loss in Q3 amid Covid-19 disruption Genting Malaysia paid a total of MYR250.9m in taxes and after also accounting for MYR80.3m in non-controlling interest costs, this left a total for the period of MYR2.10bn, down from a MYR1.05bn profit last year. Group revenue for the three months to 30 September amounted to MYR1.42bn, down 46.1% from MYR2.63bn in the corresponding period last year. Malaysia revenue fell 54.4% to MYR2.49bn, while UK and Egypt revenue slipped 57.3% to MYR535.8m and US and Bahamas revenue 67.4% to MYR359.0m. The operator also noted that adjusted EBITDA was 91.4% lower at MYR179.9m. Meanwhile, US and Bahamas revenue dropped 80.4% year-on-year to MYR69.9m due to the temporary closure of Resorts World Casino New York City, which did not reopen – with a reduced capacity – until 9 September. Operating loss for the nine months was MYR799.3m, compared to a MYR1.42bn profit last year, while after including finance expenses and associated costs, loss before tax was MYR1.85bn, down from a MYR1.20bn profit in 2019. Subscribe to the iGaming newsletter Cost of sales amounted to MYR1.21bn and after accounting for MYR51.9m in loss from operations and MYR180.0m in impairment losses, this left Genting Malaysia with an operating loss of MYR231.9m, compared to a MYR507.1m profit in 2019.center_img The results come after the Genting Singapore arm earlier this month also set out details of its financial performance in Q3, during which revenue down by 49.5% year-on-year at SGD$301.0m. Net profit for the quarter was also down 65.7% at SGD$54.4m. Leisure and hospitality in the UK and Egypt also fell 68.3% to MYR131.4m as a result of lower business volume, with UK casinos having resumed activities with reduced capacity in mid-August. Casino operations in Egypt, as well as certain land-based casinos in the UK, remained temporarily closed throughout 3Q. The Genting Malaysia division of conglomerate Genting Group has reported a loss of MYR726.2m (£133.9m/€149.6m/$178.5m) for its third quarter, as the business continued to feel the impact of novel coronavirus (Covid-19) measures. Genting Malaysia paid MYR365.0m in taxes in Q3, and after including MYR21.6m in costs associated with non-controlling interest total loss for the period stood at MYR726.2m, compared to a MYR393.8m profit last year. The operator also recorded MYR67.4m in finance costs and MYR62.0 expenses in relation to its share in another business, which left MYR726.2m in loss before tax. Tags: Genting Malaysia Adjusted earnings before interest, tax, depreciation and amortisation (EBITDA) was also down by 55.3% to MYR310.7m. Topics: Finance Q3 results 2020 Revenue from the leisure and hospitality business in Malaysia declined 34.2% to MYR1.18bn, primarily due to reduced business volume from the general market and non-gaming segment. However, volume of business in the mid to premium players remained level with last year. Though several properties around the world resumed operations in Q3, Genting Malaysia had to contend with a host of restrictions related to Covid-19, including reduced capacity. Q3 results 2020 As to how the impacted the operator’s year-to-date results, revenue for the nine months to the end of September was MYR3.49bn, down 56.2% on 2019.last_img read more

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Two tennis players receive bans from TIU

first_imgSports integrity Subscribe to the iGaming newsletter Kennedy’s wagering-related disciplinary case was ruled on by anti-corruption officer Jane Mulcahy, QC on 1 December 2020, and found that he had breached two sections of the Tennis Anti-corruption Programme (TACP). In November, two Bulgarian players, brothers Karen and Yuri Khachatryan, received lifetime and 10-year bans respectively after being convicted of five cases of match-fixing, nine cases of soliciting other players not to use best efforts and a repeated failure to cooperate with the TIU’s investigation. The Tennis Integrity Unit (TIU) has fined and banned Britain’s George Kennedy for a total of seven months after he admitted to two gambling charges, while Ukrainian player Stanislav Poplavskyy faces a lifetime ban for match-fixing and courtsiding activities. He was also fined $10,000, with $9,000 suspended for the period of the ban. The sanction means Kennedy is now prohibited from playing in or attending any tennis event authorised or sanctioned by the governing bodies for seven months, with three suspended. As of 1 December, Poplavskyy is prohibited from playing in or attending any tennis event authorised or sanctioned by the sport’s governing bodies. He has also been issued a fine of $10,000. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Poplavskyy, who had a highest ATP ranking of 440, accepted all charges. These included courtsiding, a prohibited practice which involves the transmission of live scoring data from a match to a third party for betting purposes, as well as a failure to report multiple approaches asking him to fix matches. His betting activity was found to be in violation of section D.1.a and D.1.b of the TACP, stating that no player may directly or indirectly wager on the outcome or any other aspect of any tennis competition, and that no player may solicit or facilitate any other person to wager on any tennis competition. Two tennis players receive bans from TIU The TIU has handed out several bans to tennis players this year, for a range of betting and match-fixing offences. 7th December 2020 | By Conor Mulheir Most recently, Spanish player Enrique López Pérez received an eight-year ban and a $25,000 fine last week, after he was found guilty of three separate match-fixing events in 2017. Topics: Sports betting Sports integrity From 1 January 2021, the TIU, which is currently an initiative of the Grand Slam Board, International Tennis Federation, Association of Tennis Professionals and Women’s Tennis Association, will become a new, independent body known as the International Tennis Integrity Agency. Another Bulgarian player, Aleksandrina Naydenova, who has won 14 International Tennis Federation (ITF) titles, was later issued with a lifetime ban and a $150,000 fine, after being found kguilty of engaging in match-fixing activity multiple times between 2015 and 2019. Regions: UK & Ireland He was found to have placed bets on tennis matches from accounts in his own name, and on behalf of another individual. Mulcahy ruled that he should be banned for six months (with three suspended) for one offence and seven months (with three suspended) for the second. The bans will run concurrently. Tags: Tennis Integrity Unit International Tennis Integrity Agency TIU Email Addresslast_img read more

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NV gaming revenue slips to $771.2m despite record sportsbook contribution

first_imgRead the full story on iGB North America. NV gaming revenue slips to $771.2m despite record sportsbook contribution Casino & games Nevada gaming revenue reversed its trend of recovery in November 2020, declining 6.3% month-on-month to $771.2m on stakes of $9.42bn, while the state set a new revenue record for sports betting. Subscribe to the iGaming newsletter 4th January 2021 | By Daniel O’Boyle AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Multi-denomination slots brought in $237.8m, down 5.8% year-on-year, as players staked $4.30bn on the machines. Penny slots made up almost all of the remainder of slot machine revenue, at $224.4m on stakes of $2.24bn. One dollar slots followed with $36.0m in revenue while 25 cent slots brought in $13.1m. Blackjack brought in the most revenue, at $58.1m, but this was still down 32.6% from November 2019 and 1.5% from October. Total blackjack stakes came to $415.1m. Slot machines made up the majority of revenue, but at $528.5m, this total was down 6.4% month-on-month and 14.3% year-on-year. Players staked $7.52bn on slots. Email Address Topics: Casino & games Sports betting Land-based casino Slots Regions: US Nevada Despite lower revenue of $42.0m, down 44.6% year-on-year and 29.1% month-on-month, baccarat brought in the highest stakes of all table and card games, of $422.0m. Table gaming also declined from October, down 5.5% month-on-month and 24.4% year-on-year to $242.7m. Players staked $1.90bn on table games.last_img read more

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AS Roma signs new Asian partner AYX

first_img Subscribe to the iGaming newsletter Regions: Italy Under the terms of the agreement, AYX branding will feature across Asian channels during the club’s home games, courtesy of LED pitch-side displays. Steven Chang, AYX’s chief marketing officer, said: “This partnership is of great significance for both brands, bringing together passionate Roma fans and millions of users of AYX. Asia-facing operator AYX has become an official regional betting partner of Serie A football club AS Roma. 9th February 2021 | By Richard Mulligan “Asia has always been of particular interest to Roma and AYX is the ideal partner to help us grow.” Giorgio Brambilla, Roma’s commercial director, said: “This partnership is in line with the club’s ambitions and I firmly believe it will also allow both brands to further develop their commercial strategy on an international level. Topics: Sponsorship While Roma is unable to sign domestic gambling partners in Italy due to the Dignity Decree laws introduced in 2019, the club – currently lying fourth in the Serie A table – is able to partner with overseas operators. The domestic ban applies to all gambling-related products and services across all media platforms – including television, websites and radio – and sports clubs are prohibited from carrying sponsors from the industry. However, it does not apply to partnerships abroad. Tags: AYX Asia AS Roma Sponsorship “With AYX’s footprint in Asia growing all the time, this new partnership will open up new opportunities for strategic development and a mutual win-win, ushering in a new era for sports gaming and entertainment.” “It is hugely positive for our brand to be associated with the AS Roma name, with all its history and significance, and I strongly believe this partnership marks an important step in our growth strategy. AS Roma signs new Asian partner AYX In addition, the agreement will also provide AYX with strategic tools such as use of the Roma brand for use in promotions on digital platforms and social media as it seeks greater exposure across Asia. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Email Addresslast_img read more

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